Post by Keith Witcher on Feb 20, 2009 18:55:18 GMT -5
Manual:
files.filefront.com/Exitus+Sator+Manualpdf/;13407153;/fileinfo.html
Printable Character Sheet:
files.filefront.com/Exitus+Sator+Character+Shtpdf/;13378689;/fileinfo.html
Exitus Sator is a game that me and Mezrin have been developing since Febuary 12th The manual I've been making is in a pdf format so its easy to read and just a little bit over a hundred pages so far.
This thread is for mentioning ideas or for posting updates on progress. Commentary on ideas and discussion on currently made details should be directed to the thread in banter chat.
There are a few things we are already aware of that need correction if you spot any others you can list em here or on the banter thread depending on the nature of your comment (yes i use such wording to sound professional and look like a jackass lol).
Anyways!
To be fixed:
-Engineer and Medic are missing talents and abilities
-Specialist classes have no ability or talent charts
-Everytime it says "DM" it should say "Overseer"
-Artwork to be changed and added, still looking for concept artist since im too lazy to keep drawing and writing and formatting.
-MAYBE remove drug and sexual pieces of the game to make it more "family friendly" (90% chance this won't happen but its up here on the list of consideration)
To be added:
-Engineer, Bio-Engineer, Nuclear-Engineer, creation charts for guidelines and ideas
-More squad member templates
-Add/Expand the Overseer's guide
-More specialist classes and basic professions
-Credits
-Expand weapon charts
-Expand Armor charts
-Elaborate ability, talent, weapon, armor, and items to show RP info
-Universal Talents that anyone can learn
-Expand on story and setting information
-Pre-made campaigns to help learning system
-Build-a-Colony system (In consideration)
-Vehicles and mounts
-Add wild encounter information for non-intelligent "monsters" (In consideration)
As you can see there really is a lot to do and if anyone wants to join in on helping me write this abundance of information lemme know and I'll consider it (I'll need to check to see how your writing quality is and whatnot, this is the recluse though so I'm sure if your here you'll do fine).
Don't worry the extensive to-do list doesn't deterr us, we've been working for awhile now and that manual is proof we're getting a lot done.
If anyone knows how to do Java programming and wants to help me build a character generator to make it easier on people let me know.
If anyone wants to do concept art (like those already in the manual) let me know.
files.filefront.com/Exitus+Sator+Manualpdf/;13407153;/fileinfo.html
Printable Character Sheet:
files.filefront.com/Exitus+Sator+Character+Shtpdf/;13378689;/fileinfo.html
Exitus Sator is a game that me and Mezrin have been developing since Febuary 12th The manual I've been making is in a pdf format so its easy to read and just a little bit over a hundred pages so far.
This thread is for mentioning ideas or for posting updates on progress. Commentary on ideas and discussion on currently made details should be directed to the thread in banter chat.
There are a few things we are already aware of that need correction if you spot any others you can list em here or on the banter thread depending on the nature of your comment (yes i use such wording to sound professional and look like a jackass lol).
Anyways!
To be fixed:
-Engineer and Medic are missing talents and abilities
-Specialist classes have no ability or talent charts
-Everytime it says "DM" it should say "Overseer"
-Artwork to be changed and added, still looking for concept artist since im too lazy to keep drawing and writing and formatting.
-MAYBE remove drug and sexual pieces of the game to make it more "family friendly" (90% chance this won't happen but its up here on the list of consideration)
To be added:
-Engineer, Bio-Engineer, Nuclear-Engineer, creation charts for guidelines and ideas
-More squad member templates
-Add/Expand the Overseer's guide
-More specialist classes and basic professions
-Credits
-Expand weapon charts
-Expand Armor charts
-Elaborate ability, talent, weapon, armor, and items to show RP info
-Universal Talents that anyone can learn
-Expand on story and setting information
-Pre-made campaigns to help learning system
-Build-a-Colony system (In consideration)
-Vehicles and mounts
-Add wild encounter information for non-intelligent "monsters" (In consideration)
As you can see there really is a lot to do and if anyone wants to join in on helping me write this abundance of information lemme know and I'll consider it (I'll need to check to see how your writing quality is and whatnot, this is the recluse though so I'm sure if your here you'll do fine).
Don't worry the extensive to-do list doesn't deterr us, we've been working for awhile now and that manual is proof we're getting a lot done.
If anyone knows how to do Java programming and wants to help me build a character generator to make it easier on people let me know.
If anyone wants to do concept art (like those already in the manual) let me know.