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Post by Dylaria on Sept 28, 2008 0:12:53 GMT -5
Forward:
Before I get into this I would like to state that this will be done in a manner of informational pieces rather than a long backstory that explains everything. I will be adding to this as time allows. With that out of the way let us begin.
Average physical stats:
Average life span: 1000-1200 standard Earth years.
Average height: 6' 11" (Female) 7' 7" (male)
Average weight: 140 lbs. (Female) 160lbs (Male) ((assuming Earth gravity))
Hair colors: Black, blue, red, white, gray.
Eye colors: Red, blue, green, teal.
Skin color: Ashen gray.
Average wingspan: 8' 6"
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Ages of the Anitan history. (Details coming soon, look for next post.)
1. Homeworld Age:
2: Colonial Age:
3. Antian Empire:
4: War of the Six Bloods:
5. Antian Dominion:
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Post by Dylaria on Oct 1, 2008 18:16:52 GMT -5
Planet Profile:
Name: Antiaraxi
Gravity: .68 Earth g's. (Antians can glide in gravity up to 1.82 Earth g's.)
Day length: 37 Earth Hours
Year length: 1.3 Earth Years
Moons: Sharana, Makrorn
Age one, Homeworld Age:
Before the efforts of space travel resulted in colonization, the Antians lived as several nations throughout their planet. The governments had all formed a sort of union where it was established that invading the claimed territory of another nation was dishonorable and an act of war against the rest of the nations. This pact, known as the Blood Truce kept warfare and international violence to a minimum.
Each nation was separated not only by simple barriers such as oceans and mountains like Earth but rather by evolutionary offshoots. These offshoots are still present today and are referred to by all Antians as "Kynlines." Each nation was almost exclusively one Kynline and it was also illegal for one not of the proper Kynline to attempt to hold office in a nation. This kept power struggles within a nation out of international interest.
Eventually as the nations became more intertwined commercially the Grand Council was formed. This new body of government had one representative from each nation sit with equal power to every other member. Under this united form of government technological secrets were all shared and the leap in usable technology was astounding. Within two lifetimes they had gone from being only able to land on their moons for short periods to establishing long term living quarters for government agencies and eventually civilians. Another great accomplishment was the unlocking of what is commonly know as "extra-dimensional travel" (EDT).
This success garnered much support for this style of government by the populace and with such a high support rating the Grand Council decided to scout out various worlds for colonization. Despite several unalterable failures the program succeeded in a multi-Kynline colony on Sanctara Zajar in 625 Antian years.
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Post by Dylaria on Oct 1, 2008 18:34:15 GMT -5
Profile of Kynlines and their importance.
Kynlines: (Antian name,Earth Name)
Balargi, Pureblood (Extinct)
Sharmorian, Voidshadow
Allarzari, Abyssian
Karahali, Skyseeker
Zorothal, Guardianwing
Plethya: Shocker
Traits of each Kynline:
Allarzari: Those known as the Allarzari are attuned to the dimensions of time. Using a form of deep meditation they can peer into the time streams and see the possible futures of many different time lines. With training one can find things in these visions that can increase the accuracy in deciphering which vision relates to their own dimensional time line. Allarzari of of note are Almatra Drayori and Torphon Bantorphos.
Sharmorian: The Sharmorian Kynline are deeply intertwined with the workings of certain darker and hidden dimensions in the physical plane. The human term "Voidshadow" comes from both their connection to the shadow dimension and their tendency to be among the Empress' bodyguards, hence her shadow. They can vanish and reappear from said dimensions, allowing them stealth. Sharmorians are well known for their use of terror tactics against their enemies, a practice that has earned them an uneasy reputation with other races. Sharmorians of note include Dagon Szalor, Inyathy Vryl, and Rojor Kalian.
Karahali: The Karahali are only "special" in that their wings have evolved to allow them actual flight. The practicality of this is in this age has become rather limited but it has given to them being one of the most inventive Kynlines as a whole. They are blessed with a deep curiosity by tradition and most of their cities are in the sky of the planet, rather than on the surface. Notable Karahail are Indepni Yehrops and Zephaea Maradoni.
Zorothal: The Zorothal are unique in that their skin constantly secretes a minute amount of restorative fluid, making them extremely resilient to any physical damage. They also have a second set of veins in their wings that pumps this restorative throughout the entire wingspan vastly reducing the weakness of this normally sensitive area of the body. Zorothal of note are Mehkar Saluron and Hyoli Zephar.
Plethya: The Plethya are a very unique kynline in that their ability is even more refined by familial bloodline. All Plethya are kinetics but what they control is dependent on said bloodlines. These points of focus range from pyrokinesis, aquakinesis, electrokinesis, terrakenesis to just plain telekinesis. Mastery of their abilities comes with training like with the Sharmorians and Allazari. Plethya of note: Dylaria Amrykar.
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Post by Dylaria on Nov 15, 2008 21:46:16 GMT -5
The Dominion Fleet:
The Dominion fleet is composed of three different aspects which are capital ships, fighters, and orbital guns. The orbital guns only cover Dominion space with the exception of the singularity cannon, a weapon that's maximum range is still undetermined.
Orbital Guns:
Rift Rail Cannon.
Deployment Location: Various locations within the Antian Dominion.
Range: Anywhere in the Dominion.
Role: In short a stationary artillery piece for space warfare the rift rail cannons give even a small patrol the equivalent support of numerous Vajura class ships at any point in time. While each cannon is at best capable of ripping though a class 2 armored ship in one shot the fact that there are a couple hundred in total in the dominion means that unless facing a full invasion fleet the Dominion could have it's entire fleet in dock and still repel an attack. Pirates have learned to keep clear of Dominion space due to this fact.
Singularity Cannon.
Deployment Location: Classified (On the phase-shifted world of Drazrai)
Range: Maximum range unknown.
Role: This weapon while only used a handful of times is capable of striking a planet with enough force to ensure a 90% fatality rate among all life forms no matter if the shot lands on land or sea. Gas giant fire is often used for testing purposes as there seems to be no adverse effect to doing so. The weapon uses an extremely intricate and complex computer targeting system to find it's mark. It then fires the round, using it's phase shifted properties to warp the round to a few kilometers from it's target, ensuring it hits the target with full force. The only drawback is that the system cannot target anything smaller than a large capital ship.
Capital Ships:
Eternal class: Flagship/command ship.
Armor/shielding: Classified. (Class 5)
Armament: 2 medium rift cannons, anti fighter batteries.
Role: The Eternal class represents the high command of battlegroups. They are usually either in the middle of at the rear of a battlegroup and are used mainly as command ships as well as tracking ships both enemy and friendly and keeping the other ships in the battlegroup the most accurate information possible. They are armed but rely on the other ships and it's exceptional armor/shield capacity to keep it safe. To date no Eternal class ship has ever been knocked out of a fight.
Vajura class: Heavy Battleship
Armor/shielding: Class 4.
Armament: 4 heavy rift cannons, 7 medium rift cannons. 1 mini rift-rail cannon, anti fighter batteries.
Role: The Vajura is the true face of pure destructive firepower in the Dominion fleet. Trading maneuverability for firepower it has the capability to cripple entire colonies by itself. No other warship has ever survived a one on one encounter with a Vajura. One downside to this powerhouse is that it is always a prime target to be taken out in an engagement. Even class 4 armor cannot survive a sustained assault indefinitely.
Leviathan class: Carrier
Armor/shielding: Class 4
Armament: None
Capacity: 700 manned craft and 1400 drone fighters.
Role: The Leviathan class is the other nightmare on the battlefield for the enemy. The absolutely massive carrier is usually the only one of its kind in a battlegroup although some missions have as many a four in a battlegroup. It is first and foremost a fighter carrier although it can also dock with most other classes of ship (Exceptions being the Vajura and Eternal classes) and act as something of a mobile repair station.
Trinity class: Battleship
Armor/shielding: Class 3
Armament: 3 heavy rift cannons, 4 medium rift cannons, anti fighter batteries.
Role: The standard battleship for the dominion fleet the Trinity class carries roughly half the firepower of the Vajura but also has much better maneuverability and adaptability.
Prismshatter class: Stealth battleship.
Armor/shielding: Class 2
Armament: 2 medium rift cannons, 1 antimatter cannon, nightprism stealth system.
Role: A unique kind of warship the prismshatter is good for either hit and run attacks or assassinating an enemy command ship. The expense of the stealth system and the fact that the entire crew must be Sharmorian in kynline to phase with the ship in stealth mode makes it a rarity. Still when this system is engaged it is completely undetectable by all scanners and visual scans. When in position the ship fires its antimatter cannon at short to medium range with enough power to cause serious problems for even class 4 armor.
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Post by Matteo ((Taed)) on Nov 16, 2008 14:39:36 GMT -5
Out of curiosity, Dy, what is all this information for? Are you actually planning to use it in some sort of a project or are you just doing it for fun?
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Post by Dylaria on Nov 16, 2008 16:20:26 GMT -5
Out of curiosity, Dy, what is all this information for? Are you actually planning to use it in some sort of a project or are you just doing it for fun? I'm eventually hoping to make a kind of project out of this and I am using this as a kind of quick reference for people to look at when I finally get the time and in the right mood to put this all together. The original stuff I'm prying this from is over 3 years old so I'm also updating it as I go along. Hence why each section is coming along slowly. Renaming everything (old stuff in retrospect sounded really corny) and adding detail is no small task.
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Post by Auranos on Nov 17, 2008 10:04:26 GMT -5
I knew I recognized the word "Antian" from somewhere. Though you really fleshed it out from what you had up on Dar's old site, so mucho kudos to you, Dylaria. Tis vury vury nice and I cannot wait to see more o' these winged peoples AND to see them in action in an RP. Makes me wanna stop being lazy and post some of my own stuff up on here...*grumbles at lazy self*. Keep it comin', Solcade!!!
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Post by Faerd ((B'slash)) on Nov 17, 2008 14:38:53 GMT -5
((Holy crap! Auranos, long time no talk! How's it goin man? Oh, and sorry for posting this in your thread but still)
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Post by Dylaria on Nov 26, 2008 18:52:49 GMT -5
((Okay, getting this back on track. I added one more kind of battleship in the last post I made and now on to fighters!))
Fighters:
Vanisher class:
Armor/shielding: Class 1
Armament: 2 phased plasma launchers
Role: A stealth fighter first an foremost the Vanisher class is a manned fighter designed to raise and lower it's stealth systems to excel at hit and run tactics. Unfortunately for the stealth systems to operate as they do the range of the craft is limited to short to mid range missions. Another shortfalling is that the stealth systems of this fighter are only against common sensors and are detectable by visual and certain scanners.
Dispersion class:
Armor/shielding class: 1.5
Armament: 1 heavy plasma repeating cannon, dual plasma dispersion "missile" launchers.
Role: A heavy manned fighter for the Dominion the Dispersion class fighter is designed to take a beating and suppress larger numbers of enemy interceptors/fighters. The dual plasma dispersion systems are often thought of as missile launchers as the plasma is fired from the system in multiple layers of ion shielding. The first shield is designed to rupture soon after firing to allow the other charges to seek their own predesignated targets.
Zenith class: Superiority fighter.
Armor/shielding class: 1
Armament: 6 phased plasma launchers, 2 antimatter missiles.
Role: The epitome of Anitan fighter design the Zenith class is fast and heavily armed. The only manned fighter in the fleet to use solid ammunition the Zenith's antimatter missiles are made to wreak havoc with light to medium cruisers and frigates. This model of fighter is still relatively rare due to it's inception not being until after the accidental war against Humanity's Earth Union.
Drone fighters:
Charger class:
Armor/shielding class: 0
Armament: 2 phased plasma launchers, 1 fission charge (self destruct)
Role: The Charger class drone fighter is designed to be sent in en mass against enemies when high casualties are expected. The lack of armor is due to the fact that these fighters are made of cheap, replaceable, materials and their tendency to need to self destruct anyway. The fission charge is perhaps the only interesting feature of this machine as when activated it can destroy or cripple all fighters in an intermediate area from detonation.
Guardian class:
Armor/shielding rating: 0
Armament: none
Role: The Guardian class is nothing more than a last ditch effort from a carrier to divert attacks from itself or other vessels. The entire drone is nothing more than a highly guided mobile target.
Meteor class:
Armor/shielding class: 1
Armament: 3 phased plasma launchers
Role: An unmanned all-around fighter for various uses. Often used to back up manned fighters or simply on sorties where no manned fighters are needed, ensuring pilot safety. A mid-grade fighter.
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Post by Dylaria on Dec 9, 2008 23:34:21 GMT -5
The Antian Military:
In it's most basic form the Antian military isn't that much different than the basic idea of a military. When it comes to branches and such some are familiar with little explanation needed to entirely different concepts that need to be explained from square one.
There are two main parts of the military.
The regular military is under the command of Military-Arbiter Mehkar Saluron. These are for the most part the conventional soldiers and machines of war. Drone support is often used in this section to make up for possible number deficiency as well as to protect life. All Antian soldiers are extremely well trained in firearm and melee combat (melee combat is considered an art in Antian culture) and are more than able to defend their nation.
The special military is under the command of Shadowlord Dagon Szalor. The branches in this section of the military use no drones and are much smaller in number. They also have unique purposes for each branch that require much more individual training. All candidates for the special military must pass regular military training to even be considered for the opportunity to train for special status.
1. Navy: The Antian navy is where all spacefaring vessels and their crews fall into as well as control of the orbital rift-rail cannons. The navy is under the umbrella of the regular military and is therefore under the command of Military-Arbiter Mehkar Saluron. The navy is the most visible branch of the military by far. Sea faring forces also fall under navy control.
2. Army: The ground pounders of the military these soldiers are responsible for any tasks that require boots on the ground. Each Antian colony has a detachment of army troops with a command base with a whole division on the core colony in the area. The detachment on the colony itself can repel less serious threats but in the face of a full invasion is merely to hold off the attackers until reinforcements arrive. Atmospheric fighters and bombers fall under army jurisdiction. Again this falls under the regular military.
Army and navy forces enjoy great working relationships and work together very well.
3. Warshapers: These are the so called special forces of the military. They are actually in most part spies, saboteurs, and intelligence agents. While some are actual combat troops with special training. These are trained in the arts of assassination, stealth, search and destroy, and search and rescue. They are in a state of flux with their chain of command, with aspects being switched between normal and special military command all the time. Thus flexibility is key for serving in this branch.
4. Dominion Guard: The Dominion Guard are the bodyguards of ambassadors, council members, generals, and visitors of importance. They are under special military command and are mainly trained in defensive combat with firearms of various species and hand to hand combat. To date the Dominion Guard has never lost a protected client to enemy fire although sadly casualties in the branch are not unheard of.
5. Imperial Legion: The imperial legion is a rather unique branch of the special army. Their sole purpose is dealing with the singularity cannon and the world of Drazrai as a whole. The planet's unique nature requires special training to navigate and move in, never mind combat. This branch is almost never seen although the families of these soldiers are allowed to have their families move to Drazrai with them so as to not disturb the family unit.
6. The Bladed Will: The hidden core of the special military these five serve as the empress' bodyguards and her personal interest in certain affairs. All five members are the high command of the special military and are masters of their own methods of combat. They often work alone or in a group of no more than two. To have all five in one spot, even at the empress' side is a sign of something serious in the works. To face one of the Bladed Will is foolish, to face all five can destroy an army.
The Bladed Will is: Highlord Dagon Szalor (Shadowblade) Lightningblade Dylaria Amrykar Dimensionblade Torphon Bantorphos Windblade Zephaea Maradoni Lifeblade Hyoli Zephar
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Post by Dylaria on Apr 7, 2009 21:56:28 GMT -5
The Antian Planetary Machine:
The fleet and their various ships have already been discussed so this is dedicated to the forces and such on the ground, sea and air.
Ground:
Infantry: (Single soldier)
Weapon (can be any of these depending on specialization): Plasma carbine, laser rifle, plasma repeater, dark matter cannon, plasma pistol. (all soldiers have the pistol)
Armor: Mk7 biomechanical power armor. (Version 1-4 depending on troop type)
Role: The infantry ranges from the sniper carrying the latest laser rifle to the heavy shook trooper using v4 armor and a heavy plasma repeater or dark matter cannon. These are the bulk of the army and while not the most flashy units are instrumental to any operation.
Armatures: These massive technological marvels are the heavy hitters of the Antian Army. The armatures used by the army come in many customizations besides those listed below as pilots have preferences but these are the basic models.
Vanquisher Class:
Detection package: Midrange
Legs: Bipedal
Armor: Midrange
Mobility: Mid-high
Armament: Talonblade plasma sword, either a plasma rifle, plasma machinegun, or ion plasma "missile" launcher.
Role: The all around armature, with plenty of strength and no glaring weaknesses. The least specialized model meaning it can be deployed easily to most situations.
Breaker Class:
Detection package: High end
Legs: Quadruped
Armor: Heavy
Mobility: Mid-low
Armaments: Arm-mounted heavy plasma repeaters, Shoulder mounted plasma dispersion "missile" launchers (air configuration), shoulder mounted plasma quartet cannon (ground configuration)
Role: The main anti-air and heavy ground support armature. Not a mobile as most other classes but able to bring a lot of firepower to bear.
Night Terror Class:
Detection package: mid-high
Legs: Reverse jointed bipedal
Armor: Light
Mobility: Very High
Armament: Twin moonshadow plasma blades, antimatter sniper rifle.
Role: Special operations, surgical strikes, reconnaissance.
Demolisher Class:
Detection Package: Midrange
Legs: Bipedal/hover
Armor: Mid-heavy
Mobility: High
Armament: Heavy plasma launcher, plasma scattergun
Role: A fast heavy hitting armature based on the idea of hit and run. They have the armor to stand if needed but speed and firepower are what this is all about. Rumor has it that a variant of this design will replace the Vanquisher when perfected.
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Post by Dylaria on Apr 9, 2009 15:37:11 GMT -5
((I'll get back to the sea and air forces after adding a couple other things in. Inspiration struck and honestly the air/sea forces are pretty much all drone forces anyway.))
Standing statistics on the Bladed Will:
Name: Dagon Szalor
Ranks: Shadowblade, Sharmorian Highlord.
Call sign: Immortal Reaver
Armor: Mk5 biomechanical power armor version 4.2 (prototype)
Note: Although the mk5 suits are older and more difficult to use than the newer mk7 model the mk5 v4.2 is known as one of the few suits that never had it's limits reached. This was mainly due to the fact that it was a prototype model that never went into service, meaning that it was by design over-engineered.
Weaponry: Two Skrajik wrist mounted dark plasma blades, one burst fire energy pistol (human design), one high-power plasma pistol.
Notes: Szalor is the only Antian alive who uses the Skrajik blades as dark plasma is extremely unstable and requires a great deal of effort to control both mechanically and ability-wise. Another oddity is that he uses a human sidearm in conjunction with a higher power version of the Antian military pistol used during the War of Six Bloods. The reason for this strange assortment of weaponry is unknown and all relevant data is under the seal of the empress herself.
Armature: Customized Vanquisher/Night Terror hybrid. (Ground/space compatible) Detection package: High Legs: Bipedal reverse jointed Armor: Light Weaponry: Moonshadow plasma blade, rapid fire charged plasma rifle.
Bio: (Many of his activities are classified so this is incomplete) Dagon Szalor's history up until the great war is completely unknown besides that he was born into the Sharmorian ruling family during the Old Imperial age. All relevant documentation of this time was either lost in the war or lays classified in the Dominion Archives. Indeed the first real appearance where he is noted is during the siege of the Allarzari royal colony where he was involved with the evacuation of the Allarzari royal family. The event was overall a success despite the highlord himself dying soon after.
His next mention comes during the Zorothal suppression campaign. This time it is noted that Szalor was part of the commando team dispatched to quell the royal guard, he was the only survivor although the mission was a success. Details of this event are controversial as while the Zorothal did break from the Balargi and join the revolting forces the actual agreement has never been given up by the Zorothal Kynline.
Of course the making of the legend and his ultimate conquest is still at the end of the war during the purging of the Balargi fortresses on Antiaraxi itself. While the (not as of yet) empress led the assault on the guarding fortresses, Szalor was supposedly dispatched to take out the royal fortress by himself. While this whole incident is classified and neither the empress or Szalor will speak of it, it is said that by right when Szalor killed the Balargi Emperor he not the empress became de facto ruler. To this day the Old Imperial royal fortress stands and is seemingly inaccessible to anyone.
After the dust settled and the empress was instated as head of the Dominion, Szalor became commander of all the militaries for a short time. This period however is generally unnoticed because during the years of the military becoming what it is today there was not one incident that required any military action as all effort was spent on politics. After this period he became the head of the special army and formed with the empress the Bladed Will.
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Post by Dylaria on Apr 15, 2009 18:20:43 GMT -5
Name: Dylaria Amrykar
Rank: Lightningblade
Callsign: Plasma dancer
Armor: Mk6 biomechanical power armor version 9.
Note: Mk6-9's are still in use among some stealth units for their extreme maneuverability. The armor is virtually all shielding as the suit itself acts more like a second armored skin.
Weaponry: 1 plasma sword, 1 plasma chain.
Note: As an electrokinetic Plethya Dylaria has no need for ranged weapons, since she can use electric bolts to attack from a range.
Armature: Customized Demolisher class (land/space comparable) Detection package: Midgrade Legs: Bipedal with internal boosters Armor: Heavy Weaponry: Heavy plasma machinegun, heavy plasma scattergun
((I'll finish this later... I'm hungry.))
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